Wine 6.0 Released

Wine 6.0 has been released today and contains over 8,300 changes, according to its full release notes. Windows Central reports: The new release of version 6.0 has thousands of changes, but Wine’s website highlights some of the biggest improvements: Core modules in PE format; Vulkan backend for WineD3D; DirectShow and Media Foundation support; and Text console redesign. The full release notes for Wine 6.0 explain that the core DLLs, which include NTDLL, KERNEL32, GDI32, and USER32 are now built in the Portable Executable (PE) format. As a result, people should see improvements for certain copy protection schemes.

The update also includes a new mechanism to associate a Unix library with the PE module. This change makes it so systems can call Unix libraries from PE when trying to perform a function that can’t be handled by Win32 APIs. Wine 6.0 also includes an experimental Vulkan rendered that translates Direct3D shaders


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Wine 5.0 Released

An anonymous reader quotes a report from BleepingComputer: Wine 5.0 has been released today and contains over 7,400 bug fixes and numerous audio and graphics improvements that will increase performance in gaming on Linux. With the release of Wine 5.0, WineHQ hopes to resolve many of these issues, with the main improvements being:

-Builtin modules in PE format: To make games think Wine is a real Windows environment, most Wine 5.0 modules have been converted into the PE format rather than ELF binaries. It is hoped that this will allow copy-protection and anti-cheat programs to not flag games running under Wine as being modified.
-Multi-monitor support: Multiple displays adapters and multi-monitor configurations are now supported under Wine.
-XAudio2 reimplementation: XAudio2 libraries have been added back to Wine and will use the FAudio library for better compatibility.
-Vulkan 1.1 support: “The Vulkan driver supports up to version 1.1.126 of the Vulkan


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Wine 4.0 Released With Vulkan Support, Initial Direct3D 12 and Better HiDPI

Michael Larabel writes via Phoronix: Wine 4.0 is now officially available as the new annual stable release to Wine for running Windows programs and games on Linux and other operating systems. Following seven weekly release candidates, Wine 4.0 was ready to ship today as judged by Wine founder Alexandre Julliard. Wine 4.0 is a big release bringing initial Vulkan graphics API support, Direct3D CSMT is enabled by default, early Direct3D 12 support via VKD3D, continued HiDPI work, various OpenGL improvements, multi-sample D3D texture support, 64-bit improvements, continued Android support, and much more. The release announcement and notes can be read via WineHQ.org. The source can be downloaded here.

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Valve’s “Steam Play” uses Vulkan to bring more Windows games to Linux

(credit: Aurich Lawson)
Valve announced today a beta of Steam Play, a new compatibility layer for Linux to provide compatibility with a wide range of Windows-only games.
We’ve been tracking Valve’s efforts to boost Linux gaming for a number of years. As of a few months ago, things seemed to have gone very quiet, with Valve removing SteamOS systems from its store. Last week, however, it became clear that something was afoot for Linux gaming.
The announcement today spells out in full what the company has developed. At its heart is a customized, modified version of the WINE Windows-on-Linux compatibility layer named Proton. Compatibility with Direct3D graphics is provided by vkd3d, an implementation of Direct3D 12 that uses Vulkan for high performance, and DXVK, a Vulkan implementation of Direct3D 11.
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Wine 1.8 Released

An anonymous reader writes: Wine 1.8.0 is now the latest stable release of Wine Is Not An Emulator and available from WineHQ.org. Wine 1.8 features include support for DirectWrite, Direct2D support, very limited Direct3D 11 support, simple application support of DIrect3D 10, support for process jobs, 64-bit architecture support on OS X, networking updates, and over 13,000 other individual changes.


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