War Stories: How Forza learned to love neural nets to train AI drivers

Produced by Justin Wolfson, edited by Shandor Garrison. Click here for transcript.
Once an upstart, the Forza franchise is now firmly established within the pantheon of great racing games. The first installment was created as the Xbox’s answer to Gran Turismo, but with a healthy helping of online multiplayer racing, too. Since then, it has grown with Microsoft’s Xbox consoles, with more realistic graphics and ever-more accurate physics in the track-focused Forza Motorsport series as well as evolving into open-world adventuring (and even a trip to the Lego dimension) for the Forza Horizon games.
If you’re one of the millions of people who’ve played a Forza racing game, you’re probably aware of the games’ AI opponents, called “Drivatars.” When the first Drivatars debuted in Forza Motorsport in 2005, they were a substantial improvement over the NPCs we raced in other driving games, which often just followed the same preprogrammed route around the


Original URL: https://arstechnica.com/?p=1705877

Original article

High Score review: Netflix’s story of gaming’s “golden age” is honestly solid

Enlarge / The series’ title is silly, but it’s actually such a good series that we found ourselves nitpicking its faults instead of feeling entirely embarrassed by it. In the gaming-media world, we’ll call that progress. (credit: Netflix)
We at Ars Technica’s gaming section are flattered by High Score, the newest docu-series launching August 19 on Netflix. The easiest way to describe this gaming-centric interview series, split into six 40-minute episodes, is to give a shoutout our own War Stories video series.
For a few years, War Stories has been asking developers of beloved game series to explain how they overcame problems and got their eventual classics to your favorite PCs and consoles. Netflix’s new series does something very similar: it asks members of the game industry to stitch together a narrative of gaming’s so-called “golden era,” which, in their eyes, begins with Space Invaders in arcades and ends with Doom


Original URL: https://arstechnica.com/?p=1697326

Original article

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