New Blender Add-On Accurately Models Subatomic Particles, Involves Community with Contest

BlenderArtists.org writes:
To build and model the universe from the Planck scale to galactic scales requires an incredible number of mathematical computations to simulate particles and their interactions, yet the framework of nature and the physics of these interactions should be simple. Blender’s physics engine provides a good base to begin this project, but it will take work from the community to accurately model subatomic particles.
That’s where “Quantum Microscope” comes in. It’s a newly open sourced add-on for Blender that simulates subatomic particles and the formation of matter using classical physics. “It provides a microscopic look at molecules, atoms, atomic nuclei, particles and spacetime, using the theoretical model from Energy Wave Theory,” explains its web page, linking to a video summarizing some of its features.

And that’s just the beginning, writes Slashdot reader atomicphysics:
A contest begins September 1, 2020 for developers to enhance the add-on, or create a new simulator


Original URL: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/HF9Ak0xzOvQ/new-blender-add-on-accurately-models-subatomic-particles-involves-community-with-contest

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Can JPEG XL Become the Next Free and Open Image Format?

“JPEG XL looks very promising as a next gen replacement for JPEG, PNG and GIF,” writes icknay (Slashdot reader #96,963):

JPEG was incredibly successful by solving a real problem with a free and open format. Other formats have tried to replace it, notably HEIF which will never by universal due to its patent licensing. JPEG XL combines all the modern features, replacing JPEG PNG and GIF and has free and open licensing. The linked slides from Jon Sneyers review the many other attempts at replacing JPEG plus the obligatory XKCD standards joke.

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NVIDIA Shows New Doom Demo On GeForce GTX 1080

MojoKid shares a video showing the upcoming Doom game on NVIDIA’s new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware:
At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game…the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark…the rep from id says, “We’re going to uncap the framerate and see what Vulkan and Pascal can do”.

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.


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Studio Ghibli Animation Software Going “Open Source”; Details Pending

Michael Tiemann writes: Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy). Digital Video and Dwango have agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download. Not yet clear is which existing open source license will be used for the software, if any. If it is properly licensed as open source software, then we should all celebrate this event by drawing unicorns and rainbows. If not, many will be dis-spirited away. Animation World Network also reports this news, and adds a few more details, but is similarly vague about the license terms. I hope the terms are such that we’ll soon see Toonz in media-centric Linux distros, and in widespread classroom use.


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