NVIDIA Shows New Doom Demo On GeForce GTX 1080

MojoKid shares a video showing the upcoming Doom game on NVIDIA’s new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware:
At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game…the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark…the rep from id says, “We’re going to uncap the framerate and see what Vulkan and Pascal can do”.

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.


Share on Google+

Read more of this story at Slashdot.


Original URL: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/LvhO0xzncTw/nvidia-shows-new-doom-demo-on-geforce-gtx-1080

Original article

Studio Ghibli Animation Software Going “Open Source”; Details Pending

Michael Tiemann writes: Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy). Digital Video and Dwango have agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download. Not yet clear is which existing open source license will be used for the software, if any. If it is properly licensed as open source software, then we should all celebrate this event by drawing unicorns and rainbows. If not, many will be dis-spirited away. Animation World Network also reports this news, and adds a few more details, but is similarly vague about the license terms. I hope the terms are such that we’ll soon see Toonz in media-centric Linux distros, and in widespread classroom use.


Share on Google+

Read more of this story at Slashdot.


Original URL: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/L4SZG3DN0Os/studio-ghibli-animation-software-going-open-source-details-pending

Original article

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑

%d bloggers like this: