No Man’s Sky gets the world’s first VR-DLSS performance boost—let’s test it

Enlarge / No Man’s Sky added a bunch of trippy stuff this week, including rideable mounts. We love mounts. But we also love frames, so hence, we’re analyzing the game’s newfound use of DLSS, specifically in its punishing VR mode. (credit: Hello Games)
Over the past few years, Nvidia’s Deep Learning Super-Sampling (DLSS) standard has largely delivered on its magical promise: smoother gaming performance and crisper imagery, all based off of zillions of machine-farm computations to predict 3D game visuals. (You can see comprehensive DLSS breakdowns in my reviews of the RTX 3060 and RTX 3080 Ti.) The catch remains that your computer needs a compatible Nvidia “RTX” GPU to tap into the proprietary standard, which has become an ever-tougher pill to swallow in a chip-shortage world.
Still, if you run a DLSS-compatible game on an Nvidia RTX GPU, the performance gains can range from a solid 25 percent to an astonishing 90


Original URL: https://arstechnica.com/?p=1769190

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