After Six Years of Development, Amazon Kills Its Game ‘Crucible’ Within Five Months

“It’s the end of a rocky journey…” writes the Verge. After six years of developing the free first-person shooter game Crucible, Amazon launched the game in May, yanked it into closed beta in July, and then 14 weeks later cancelled the game altogether. Ars Technica reports:

This followed the game’s formal delisting from Steam in July, which followed painfully low concurrent player counts (as low as 200) that made it difficult for players to successfully matchmake with each other. Though the game launched with considerable attention, including a promotional blitz on the Amazon-owned game-streaming platform Twitch, it only briefly maintained a player population exceeding 10,000 users.

“…ultimately we didn’t see a healthy, sustainable future ahead [for] Crucible,” explains a blog post from Amazon’s Crucible team. The Verge reports:
The developers will be hosting a “a final playtest and community celebration” in the next few weeks, according to the blog. Once that’s done,


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