Wasteland 3 impressions: Post-apocalyptic tactics, ethics, and economics

Enlarge / You might not like it, but this—along with a giant sack of burritos just off-camera to the left—is what peak cRPG gaming looks like. (credit: Jim Salter)

When I got the chance to play a pre-release copy of inXile’s post-apocalyptic RPG Wasteland 3, I jumped at it. As a huge fan of RPGs in general and a backer of Wasteland 2, getting to play the next game in the series for my job was an obvious no-brainer. For those who aren’t already familiar with the series, it’s a darkly humorous tactical battler, set in an alternate-universe post-apocalyptic America divided into widely separated fiefdoms and sprawling chaos.
If you’re thinking “like Fallout, but turn-based?” you’re not too far off—there are a lot of similarities between Wasteland’s and Fallout’s versions of post-WWIII America, including some hilariously retrofuturistic touches. But where Fallout’s world seems to have sprung from the late ’50s, Wasteland’s setting branches out from somewhere in


Original URL: https://arstechnica.com/?p=1701206

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