‘We Expected VR To Be Two To Three Times as Big’, Says CCP Games CEO

CCP Games, the Icelandic studio known for their long-running MMO Eve: Online (2003), shuttered their VR production studios in a surprise move last year, selling off their Newcastle-based branch behind their multiplayer space dogfighter EVE: Valkyrie (2016), and completely shutting down their Atlanta studio behind sports game Sparc (2017). Now, CEO Hilmar Veigar Petursson speaks out in an interview with Destructoid about the studio’s return to traditional desktop gaming, and his thoughts about the VR landscape. From a report: In short, he thought VR would be bigger by now, and more capable of supporting a healthy multiplayer userbase. EVE: Valkyrie, the company’s flagship VR game, was the result of over three years of development before becoming a day-one launch title on Oculus Rift and PSVR, arriving shortly afterwards on HTC Vive via Steam in 2016 — a seemingly best-case scenario for any multiplayer-only game. Under CCP direction, EVE: Valkyrie saw

Original URL: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/D5nh4qb3EEo/we-expected-vr-to-be-two-to-three-times-as-big-says-ccp-games-ceo

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