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Blender Cycles Turbocharged: how we made rendering 10x faster

Cycles Turbocharged: how we made rendering 10x faster

20 Jan

(updated 23 Jan)

| by Francesco Siddi

**Here at Blender Institute we challenge ourselves to make industry quality films while improving and developing Blender and open source pipeline tools.**

One of the artistic goals for Agent 327 Barbershop is to have high quality motion blur. Rendering with motion blur is known to be a technical challenge, and as result render times are usually very high. This is because we work with:

* characters with advanced shaders
* with hair
* in indoor environments
* with complex light setups
* and lots of mirrors

## The initial test

As soon as animation was ready for one of the shots, Andy prepared it for rendering with the final settings (full resolution, full amount of Branched Path Tracing samples, etc.) and shipped it to the render farm (IT4Innovations, VSB – Technical University of Ostrava).

Here are


 

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