Will WebAssembly Replace JavaScript?

On Tuesday Firefox 52 became the first browser to support WebAssembly, a new standard “to enable near-native performance for web applications” without a plug-in by pre-compiling code into low-level, machine-ready instructions. Mozilla engineer Lin Clark sees this as an inflection point where the speed of browser-based applications increases dramatically. An anonymous reader quotes David Bryant, the head of platform engineering at Mozilla.

This new standard will enable amazing video games and high-performance web apps for things like computer-aided design, video and image editing, and scientific visualization…
Over time, many existing productivity apps (e.g. email, social networks, word processing) and JavaScript frameworks will likely use WebAssembly to significantly reduce load times while simultaneously improving performance while running… developers can integrate WebAssembly libraries for CPU-intensive calculations (e.g. compression, face detection, physics) into existing web apps that use JavaScript for less intensive work… In some ways, WebAssembly changes what it means to be a web

Original URL: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/mGXz4KoAITg/will-webassembly-replace-javascript

Original article

Blender Cycles Turbocharged: how we made rendering 10x faster

Cycles Turbocharged: how we made rendering 10x faster

20 Jan

(updated 23 Jan)

| by Francesco Siddi

**Here at Blender Institute we challenge ourselves to make industry quality films while improving and developing Blender and open source pipeline tools.**

One of the artistic goals for Agent 327 Barbershop is to have high quality motion blur. Rendering with motion blur is known to be a technical challenge, and as result render times are usually very high. This is because we work with:

* characters with advanced shaders
* with hair
* in indoor environments
* with complex light setups
* and lots of mirrors

## The initial test

As soon as animation was ready for one of the shots, Andy prepared it for rendering with the final settings (full resolution, full amount of Branched Path Tracing samples, etc.) and shipped it to the render farm (IT4Innovations, VSB – Technical University of Ostrava).

Here are

Original URL: http://feedproxy.google.com/~r/feedsapi/BwPx/~3/KB-D3pAnstk/cycles-turbocharged-how-we-made-rendering-10x-faster

Original article

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑

%d bloggers like this: