Ardour 5 released

Ardour 5.0 is now available for Linux, OS X
and Windows. This is a major release focused on
substantial changes to the GUI and major new features related
to mixing, plugin use, tempo maps, scripting and more. As
usual, there are also hundreds of bug fixes. Ardour 5.0 can be
parallel-installed with older versions of the program, and
does not use the same preference files. It will load sessions
from Ardour 2, 3 and 4, though with some potential minor

Windows is now a supported platform

This is the first version of Ardour with official Windows
support. Several years
of products
on Ardour and our own nightly builds for Windows have made
us confident that Ardour runs just as well on Windows as other
platforms. We will not be providing support
installing Ardour on Windows
issues with audio hardware
system- or user-specific issues

These are out of scope for our

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digiKam 5.1.0 is published

Dear digiKam fans and users,

After a first release 5.0.0 published one month ago, the digiKam team is proud to announce the new release 5.1.0 of digiKam Software Collection. This version introduces a new huge bugs triage and some fixes following first feedback from end-users.

This release update internal Libraw to last public and pre-release version 0.18.0. This permit to digiKam to support new lead RAW cameras as:

Canon 80D, 1300D, 1DX MkII
Fujifilm X-Pro2, X70, X-E2S
HTC One A9 and M9
Leica M and X-U
Nikon D5
Olympus Pen F, SH-3
Panasonic DMC-GX80/85, DMC-TZ80/81/85/ZS60, DMC-TZ100/101/ZS100
PhaseOne IQ150, IQ180 IR, IQ3
Samsung Galaxy S7
Sony ILCA-68, ILCE-6300, RX1R II, RX10 III

In addition, a consolidation of Mysql database interface has been continued. Some optimizations have been introduced to speed-up startup operation, especially to delay the scan from new items after the main interface initialization. Also the option to enable or disable the scan for

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HTTP/2 – How did we get here

It has been quite some time since I last wrote through my blog and the reason is not being able to find enough time to put into it. I finally got some time today and thought to put some of it writing about HTTP.

HTTP is the protocol that every web developer should know as it powers the whole web and knowing it is definitely going to help you develop better applications.

In this article, I am going to be discussing what HTTP is, how it came to be, where it is today and how did we get here.

What is HTTP?

First things first, what is HTTP? HTTP is the TCP/IP based application layer communication protocol which standardizes how the client and server communicate with each other. It defines how the content is requested and transmitted across the internet. By application layer protocol, I mean it’s just an abstraction layer that standardizes how

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ZFS High-Availability NAS

The ZFS filesystem has been a game-changer in the way I approach local data storage, shared storage, replication and general data backup and protection.

I’ve been a long-time proponent of ZFS storage in a variety of scenarios, going back to my first experiments with OpenSolaris in 2008, buying my own ZFS Thumper/Thor in 2009, adopting ZFS on Linux for production use in 2012, and through my continued contributions to StackExchange|ServerFault.

ZFS Advantages:

More intelligent storage for application servers and a serious replacement for LVM.
Great shared storage options to back virtualization environments.
Useful for expandable backup targets.
Atomic snapshots.
Flexible replication.
Transparent filesystem compression.
ZFS Downsides:

Good ZFS implementations sometimes require specialized knowledge.
It’s easy to make bad or irreversible mistakes. (often due to poor design or inappropriate hardware choices).
There’s lots of contradictory ZFS information online due to ZFS’s appeal to “home lab” users.
Options for high availability are either costly, tightly associated with commercial storage solutions or

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Infinite Story

Our application allows users to read and collaboratively write Infinite Stories. They are otherwise known as branching, choose-your-own-adventure, CYOA or text adventures — all collectively known as interactive fiction (wiki). You can also use our tool to create (very finite) interactive workflows, menu prototypes and image adventures.

We offer many unique features such as writing clans, image uploads, private stories, submission review, private messaging and room linking. Create an account or login to create your own stories. Check out our message boards for support, ideas or conversation.

If you have an idea for a feature or are using the engine in a unique way, please send an email. Teachers, tell us how we can make this better for use in your classes.

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