Earlier this year, I was invited to port the remastered re-release of classic point and click adventure Day of the Tentacle to GNU/Linux.
With a successful release now behind me, I wanted to take some time to explore the experiences and learnings I’ve gained both from working on DotT Remastered and from developing my own software on Linux.
A piece of fan art I created in 2014 when it was originally announced that Day of the Tentacle Remastered would support Linux.Larger sizes can be found here.
In this article, we’ll take a look at what it’s like to get started on a port, and what kind of ups, downs and betweens are likely to be found along the way. In addition to Day of the Tentacle related anecdotes, the article also includes quotes from several other Linux porters who share some of the perspectives they’ve gained throughout their own porting careers.
Day Of The
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