MojoKid shares a video showing the upcoming Doom game on NVIDIA’s new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware:
At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game…the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark…the rep from id says, “We’re going to uncap the framerate and see what Vulkan and Pascal can do”.
With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.
Read more of this story at Slashdot.
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